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CIRRUS SR2X

PostPosted:
by AADX
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All together in one group, "SR2X", Full OBJ in, out, up and down....

(3) unique ACF's, for each SR20, SR22 and SR22T. (1) 3D OBJ body made to excruciating tolerance to the scale 3-view that is used by each of the ACF's. (1) 3D OBJ interior, .. oh.. over 95% remade from scratch, with new geo, new seats, new textures, new panel, new glass, new freaking everything. SR20 has 2 blade propeller and performance tuned to match. SR22 & 22T have 3 blade propellers and are tuned for their respective performance. Each SR# model acf has unique and factual data entered into the flight model so that each are faithful aircraft to their real world counterparts. Specially made custom airfoils are applied to the SR2X line to best-replicate the qualities and properties of the Cirrus wing*

Each SR2# is saved with a livery choice relative to it's #. Crimson & Iridium GTS. Criminy has been seeded with the paint source files so he can work on the "Perspective" (paint) metallic styles that are the blue, gold, silver and red. It's a real first for many of the things I've done in here, with hybrid crossover of panel and texture technologies. Multi acf in one package using the same resources to both merge the unique planes together and simply the previous all multi-separates ito one group, while making them very very powerful set relying on shared resources so they are flexible.

The price is still rooted in the five-by-five plan, of $5 for each component. The same concept that made $10 acf/2d planes, $15 acf/2d/3d_pit planes. acf/acf/acf/2d_content/3d_pit/3d_body/x_material = $35. This way it's easier to see how each additive piece adds up at the bottom line. Straight up, logical and air tight fair.

All Cirrus SR2# 9X holders will become SR2X_9X owners. My grand bonus to all the people who supported the acf-bodied SR while this was being worked on in secret. Anyway. Get ready for your eyes to bleed, and your hearts to stop for SR2X_9X.

Available now for download & purchase.

Requires X-Plane

Features
  • Any Display Resolution Size Aspect Ratio, native view
  • Complete and Fully Functional 3D Cockpit
  • 3D rendered surfaces, inside and out
  • Fully Animated 3D body
  • Custom Avidyne MFD solution
  • Custom Garmin* FMS panel unit
  • Multiple Liveries per SR#
  • Custom Airfoils
  • Endorsement by Cirrus Aircraft

Here's some of the screenshots taken to show the 3D body form made by and matched to the scale 3-view.

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"W" forward view is a forward-locked 3D view. You can use any x-plane view size or size_ratio. The Cirrus SR is the exception to the norm, in that it's natural feature of having all of the controls distributed around the cockpit, has meant that it has been a natve and full-function 3D cockpit for a very long time. That has allowed it to mature and evolve very nicely. I recommend FOV 55 or 65. and if you're on a wide-aspect ratio dispay, up to 75 to get a more natural view. You then pan the view down and around with CTRL-O (tap Q or E to lock the view once you're looking at what you want to control) Zoom in/out with plus & minus keys. and then ctrl-o or W to return to your normal view. In the W forward view, you can slew the view up/down with arrows up/down like you would a '2d' panel. and Q/E to shift the view left right in 45 increments. But CTRL-O enters the panning 3d view where you fluidly move the view around to work the Cirrus controls and view.

:ugeek: TIP: In the X-Plane view menu, choose "Cinema Verite" to see acceleration and G-Forces while in the CTRL-O 3D view, and have a natural less-than riveted stable view. It makes the whole experience really come to life and feel absolutely immersive.


GALLERY EXTERIOR
GALLERY INTERIOR

= Final Product Shots and Renderings =

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Red, Blue, Silver & Gold Perspective style paints are being produced. "X" Edition paints are being produced. and I expect that there may also be some G2 / GS style white with striping paints produced.. keep your fingers crossed and encourage Criminy.

Re: SR2X RC_0

PostPosted:
by jenoma
SR22T is maybe my favorite aircraft ever, (X edition is beyond reality in my opinion). Now this is the best aircraft you've done. Amazing, outstanding work with the VC (the FMC!), the exterior model is breathtaking, as the real one is. You've made me happy as a child :D

Congratulations and thanks.
Alessandro

Re: SR2X RC_0

PostPosted:
by pvpro52
Jason - I'm drooling. You are the "man."

Re: CIRRUS SR2X 9X

PostPosted:
by AADX
A ton of new paints sent in by Criminy. Liveries folder is now up to 39 paint options.

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Re: CIRRUS SR2X 9X

PostPosted:
by AADX
Continuation here, with coverage of new PFD & MFD material

viewtopic.php?f=4&t=249

Re: CIRRUS SR2X 9X

PostPosted:
by AADX
Updated today:
As of 941 / 2010.01.30
(current in use version is 944-945, but i'm holding the acf version at 941 to provide some version range compatibility for people who have yet to update their x-plane due to the seemingly unstable nature of the rapid update numbers)

Flight Model tuning for 22T, 22, and 20
RPM / MP" / PWR% / FF / SPEED
SFC recalculated and adjusted for 22T per 22T owner supplied information
Power_Setting @ Speed tuning adjusted for 22T per 22T owner supplied information
SFC recalculated in 22 and 20 for 10K per freshly downloaded Cirrus POH performance tables rpm/%/ktas/gph
Power_Setting @ Speed tuning adjusted for 20 & 22, sampled at 8000 & 10,000.

Changed engine option setting to remove "auto-mixture"
-It's very convenient, but if you want that inth degree of aircraft setup and dial'it'in'edness... its in the pudding now.
-Adjust throttle for rpm based on auto-rpm@throttle, then adjust engine % with mixture. (1)

All 3 dial in and run within % of POH published spec now, again. :ugeek:

Re: CIRRUS SR2X 9X

PostPosted:
by AADX
screenshot_1.jpg

Re: CIRRUS SR2X 9X

PostPosted:
by AADX
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before

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after


interior optimization and cleaning up the mesh to be the same shapes, but less mesh dense to make it. I'll be looking at re-doing the night lamps for a better, nicer, or more interesting night appearance. still in progress for an update later this week or so.

Re: CIRRUS SR2X 9X

PostPosted:
by AADX
RX_SR2X_INT.jpg

RX_SR2X_INT_LIT.jpg

Re: CIRRUS SR2X

PostPosted:
by AADX
UPDATED (recently. just noticed & forgot about this topic in annoucements) to 10.30 with application of new 10.30 based G430 GPS. Removes 'FMS' from the panel as the 10.30 G430 is the 'FMS', and re-arranged the radios area to move things up.