Landing the PiperJet in Grenoble.
One minor complaint about this one, the little extendable "tray" that has the GPS's, some switches, etc. seems to be linked to the brake controls…? Not sure what the reason for this is, but the animation is easily reassigned in Blender to speed brakes or a slider.
Other than that, this is another nice one that I'm sure I'll be putting some miles on. Thanks again Jason!
TH
EDIT: OK, the manual explains the brake/tray thing. I see its point (I had suspected this was done on purpose as a safety interlock) but I still find it very awkward. Particularly since it only fully opens with the PARKING brakes on, with the REGULAR brakes it's half-open, half-closed. Which doesn't really make sense.
Anyway, just my opinion.
EDITED EDIT: Well, I've flown it around a bit and I have to admit, the tray/brake thing is growing on me. Although it still bugs me that it's half-open with regular brakes (while it should still be all the way closed) I actually think the "safety interlock" thing is a nice idea. I think it the partial-extension thing could be solved by setting three key-frames in Blender, with the tray closed when the brake dataref is at 0 or 0.5 and open when it's at 1.
EDITED EDITED EDIT: Ooh, better idea! Use TWO datarefs, the brakes AND a slider. Brakes switch back and forth between two objects, one is a tray that just sits there, not linked to anything, and doesn't open when you hit the slider; that one is shown when the brakes are ON. The other one (shown when the brakes are OFF) is ALSO linked to a slider, so it slides open nice and smooth--but only when the brakes aren't activated!